2020 Chevrolet Corvette C8.R Teaser
Chevrolet’s first mid-engine GTLM race car - the Corvette C8.R - made its surprise debut alongside the 2020 Chevrolet Corvette Stingray convertible at the Kennedy Space Center.
Efficient, emotive and electrifying – these attributes neatly sum up the ENYAQ iV. In launching its first all-electric SUV, the Czech car manufacturer has taken the biggest step yet in its electromobility strategy. The new ENYAQ iV is the first ŠKODA production model to be based on Volkswagen Group’s MEB modular electric car platform. It is built at ŠKODA’s main plant in Mladá Boleslav, making it the only MEB-based model in Europe to be manufactured outside of Germany. ŠKODA’s new flagship boasts generous amounts of space as is typical of the brand, and – thanks to its emotive design language – its appearance is electrifying too. Inside, new Design Selections replace the classic trim levels, while a clear and new structure of the options available means the car can be configured with just a few clicks. The ENYAQ iV comes with rear- or all-wheel drive, and there are five power levels and three battery sizes to choose from. The range of more than 520 km in the WLTP cycle is perfectly suitable for travelling long distances. The car will be launched in the spring of 2021.
Chevrolet’s first mid-engine GTLM race car - the Corvette C8.R - made its surprise debut alongside the 2020 Chevrolet Corvette Stingray convertible at the Kennedy Space Center.
Underpinning the all-new Nissan Qashqai is the new Alliance CMF-C platform, which has allowed Nissan’s product-planners, designers and engineers to create a vehicle which succeeds in reconciling the challenging customer demands in terms of design, spaciousness, dynamics and carbon footprint. The CMF-C platform is a completely new architecture, designed and developed to ensure the vehicles it carries are competitive, offering the driving and ownership experience that customers will need in a time of dramatic progress in the automotive industry. In terms of driving dynamics, one of the most significant factors in the dynamic performance is the overall increase of stiffness in the new Qashqai’s body in white – with a 48% improvement compared to the outgoing model. With a more rigid basis, Nissan’s engineers have been able to more precisely tune the suspension spring and damper rates, knowing they are reacting to the changes in surfaces – not the movements of the platform. This increases precision, response and reduces vibrations. Despites its overall increase in stiffness, the bodyshell is over 60kg lighter which contributes to the new Qashqai’s overall efficiency, while also reducing inertia when driving, so drivers will feel the improvement in agility. There are two rear suspension configurations, with a torsion beam being the configuration for two-wheel drive Qashqai on 19-inch wheels or below. The torsion beam has been upgraded from the outgoing Qashqai, with a new upper body insulator which increases local body stiffness and reduces the transmission of vibrations to the passenger compartment. And the addition of an uprated bump stop, which helps to infuse the rear suspension with a more supple motion and protection from shocks. To maximise the effectiveness of the dampers, their orientation has been changed to a more vertical position which reduces friction and therefore optimises their performance, ensuring better bump absorption and a smoother ride, as well as providing better roll control.
The possible uses of game technology and virtual reality applications are manifold in the automotive sector. The BMW Group, the first automotive company together with Epic Games to define and structure an enterprise licence for the industrial use of Unreal Engine, designed a self-developed mixed reality system. This is consistently used and expanded in vehicle development. The BMW iX is the first car that has been developed using the game engine we modified for our purposes. BMW’s use of Unreal Engine is invaluable, especially in the strategic innovation fields. You can very quickly create 3D renderings, for example, that take account of light effects and light reflections on different materials, among other things. But most importantly, it allows the functional and user experience to be brought to life and implemented in real time at a very early development stage. These advantages led to the early development of the technology into a global platform.
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